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Triiod III by Accept

Triiod III FMNV/NT[N_MY^KW QC^/DQDE_KGB^/O_WD^DE EFTF!R#ZMSSEFN[TFBW/NVT - [_HF#$F_/KU^/LVRBBP - QSUXZ/]_ !!!! _^/ZXVSQNLJHFDBAA - ABCEGIKMPRUWY[]^_ !!! _^][YVTROMKHFDCBA - ABCDFHJLOQTVXZ/^_ !!! _][YWUSPNKIGECBA -

Triiod III by Accept

Triiod IIIYO FOLKS! FUBEN/OXYRON IN ACTION... FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. WELL, THIS DEMO COMES OUT UNDER THE - LABLE...ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT...BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. I PLANED THIS DEMO AS WE IN HIS-TEAM DESIGN JOINED ACCEPT AS THEIR DEMO- SECTION (ACCEPT DESIGN). LATER, ALL SPLIT UP, UND I DECIDED TO BRING OUT THIS DEMO AS OUR LAST, THOUGH. YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM...(MY FIRST - FUBEN/OXYRON IN ACTION - O FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. - * WELL, THIS DEMO COMES OUT UNDER THE - C.ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT - C.BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. - C I PLANED THIS DEMO AS WE IN HIS-TEAM - D DESIGN JOINED ACCEPT AS THEIR DEMO- - E SECTION (ACCEPT DESIGN). LATER, ALL - E SPLIT UP, UND I DECIDED TO BRING OUT - D THIS DEMO AS OUR LAST, THOUGH. - 2 YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM - BEFORE I GIVE A COMPLETE CREDIT-LIST, - C HERE SOME GENERAL CREDITS: - R.FUBEN/OXYRONALL SPRITES IN THIS DEMO - ( IRQ-LOADER+DECRUNCHER - ] F4WC-PACKERCRUNCHER - M.CRUEL-CRUNCHER V2.9 - # THESE PEOPLE WORKED ON THIS DEMO: - UNEXCLUSIVE AUDIALS - A BIG THANK TO ALL THOSE - ( GREETINGS GO TO ALL MY SCENE-CONTACTS - C (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN - C.AND TO ALL DA REST (MUMMY &DADDY) - SO, I HOPE YOU LIKED THIS DEMO - G IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?) - Y O.K., NOW LET'S HAVE SOME CREDITS: - C.IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION - ( COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128 - * 2-SCREEN WANKED PICTURE BY - REALTIME 9-BIT MANDELBROT WITH BINARY - C DIVISION AND 48 ITERATIONS. QUITE OLD - C AND UNOPTIMIZED ROUTINE - C.CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! - - REALTIME 24-BIT MANDELBROT IN FLI - D I ADMIT, QUITE SLOW CALCULATIONS - C.JUST AS MATTER OF FACT ALL MULTIPLICATIONS - C WERE DONE BY THE SHIFTING-METHODE. NO - C TABLES WERE USED! - ' I LOVE THAT MUSIC - C.DRAX IS THE BEST - ( QUITE COOL! BOTH IN FLI - N ANOTHER LOVELY DRAX-MUSIC - / I KNOW, JUST LAME! BUT, REMEMBER - C! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR - 7 VERY COOL MUSIC! SAMBA? JAZZ? - ( ACTUALLY JUST MADE FOR LOADING - D THERE WAS QUITE LESS TO LOAD! - ( SELECT LEVEL AND BE HAPPY! - ( A 2-YEARS-OLD GAME - C.QUITE UGLY GRAPHICS - C.THE CODE ISN'T THE BEST,TOO! - $ I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP - COOL! COOL! COOL! COOL! COOL! COOL! COOL - ( THAT SEEMS TO BE ALL! TILL SOON! - YO FOLKS! FUBEN/OXYRON IN ACTION... FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. WELL, THIS DEMO COMES OUT UNDER THE - - - - THESE PEOPLE WORKED ON THIS DEMO: PROGRAM.................... - - - - - - - UNEXCLUSIVE AUDIALS... - A BIG THANK TO ALL THOSE!!! THANX DUDES! GREETINGS GO TO ALL MY SCENE-CONTACTS (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN...AND TO ALL DA REST (MUMMY &DADDY)!!! SO, I HOPE YOU LIKED THIS DEMO... IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?)... O.K., NOW LET'S HAVE SOME CREDITS: - - JUST A FAKE...IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION!!! - - COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - - - - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128...(AHA!) 2-SCREEN WANKED PICTURE BY - ... REALTIME 9-BIT MANDELBROT WITH BINARY DIVISION AND 48 ITERATIONS. QUITE OLD AND UNOPTIMIZED ROUTINE...CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! REALTIME 24-BIT MANDELBROT IN FLI... I ADMIT, QUITE SLOW CALCULATIONS...JUST AS MATTER OF FACT ALL MULTIPLICATIONS WERE DONE BY THE SHIFTING-METHODE. NO TABLES WERE USED! - I LOVE THAT MUSIC...DRAX IS THE BEST!!! - - QUITE COOL! BOTH IN FLI... ANOTHER LOVELY DRAX-MUSIC...TYPICAL DRAX' STYLED. - - SHADE-LINES: I KNOW, JUST LAME! BUT, REMEMBER...WHILELOADING!!! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR LOADING). VERY COOL MUSIC! SAMBA? JAZZ? ...? - ACTUALLY JUST MADE FOR LOADING...BUT THERE WAS QUITE LESS TO LOAD! - CUTE! - - SELECT LEVEL AND BE HAPPY! - A 2-YEARS-OLD GAME...QUITE UGLY GRAPHICS AND MUSICS(?)...THE CODE ISN'T THE BEST,TOO! I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP FINISHING. - - - - COOL! COOL! COOL! COOL! COOL! COOL! COOL THAT SEEMS TO BE ALL! TILL SOON! - JMP $FCE2 - FUBEN/OXYRON IN ACTION - O FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. - * WELL, THIS DEMO COMES OUT UNDER THE - C.ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT - C.BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. - C I PLANED THIS DEMO AS WE IN HIS-TEAM - D DESIGN JOINED ACCEPT AS THEIR DEMO- - E SECTION (ACCEPT DESIGN). LATER, ALL - E SPLIT UP, UND I DECIDED TO BRING OUT - D THIS DEMO AS OUR LAST, THOUGH. - 2 YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM - BEFORE I GIVE A COMPLETE CREDIT-LIST, - C HERE SOME GENERAL CREDITS: - R.FUBEN/OXYRONALL SPRITES IN THIS DEMO - ( IRQ-LOADER+DECRUNCHER - ] F4WC-PACKERCRUNCHER - M.CRUEL-CRUNCHER V2.9 - # THESE PEOPLE WORKED ON THIS DEMO: - UNEXCLUSIVE AUDIALS - A BIG THANK TO ALL THOSE - ( GREETINGS GO TO ALL MY SCENE-CONTACTS - C (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN - C.AND TO ALL DA REST (MUMMY &DADDY) - SO, I HOPE YOU LIKED THIS DEMO - G IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?) - Y O.K., NOW LET'S HAVE SOME CREDITS: - C.IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION - ( COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128 - * 2-SCREEN WANKED PICTURE BY - REALTIME 9-BIT MANDELBROT WITH BINARY - C DIVISION AND 48 ITERATIONS. QUITE OLD - C AND UNOPTIMIZED ROUTINE - C.CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! - - REALTIME 24-BIT MANDELBROT IN FLI - D I ADMIT, QUITE SLOW CALCULATIONS - C.JUST AS MATTER OF FACT ALL MULTIPLICATIONS - C WERE DONE BY THE SHIFTING-METHODE. NO - C TABLES WERE USED! - ' I LOVE THAT MUSIC - C.DRAX IS THE BEST - ( QUITE COOL! BOTH IN FLI - N ANOTHER LOVELY DRAX-MUSIC - / I KNOW, JUST LAME! BUT, REMEMBER - C! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR - 7 VERY COOL MUSIC! SAMBA? JAZZ? - ( ACTUALLY JUST MADE FOR LOADING - D THERE WAS QUITE LESS TO LOAD! - ( SELECT LEVEL AND BE HAPPY! - ( A 2-YEARS-OLD GAME - C.QUITE UGLY GRAPHICS - C.THE CODE ISN'T THE BEST,TOO! - $ I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP - COOL! COOL! COOL! COOL! COOL! COOL! COOL - ( THAT SEEMS TO BE ALL! TILL SOON! -